﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;

namespace SpiritAlight.Character.Unit
{
    public class UnitStatus
    {

        /// <summary>
        /// プレイヤーの画像サイズ。
        /// </summary>
        public Vector2 Size;

        public Vector2 Center
        {
            get { return Size / 2; }
        }
        /// <summary>
        /// 索敵範囲
        /// </summary>
        public float RangeSearchOperation;

        /// <summary>
        /// 攻撃範囲
        /// </summary>
        public float RangeAttackOperation;

        /// <summary>
        /// HP
        /// </summary>
        public int HitPoint;

        /// <summary>
        /// 攻撃力
        /// </summary>
        public int Power;

        /// <summary>
        /// 攻撃間隔(frame)
        /// </summary>
        public int AttackInterval;
    }
}
